3D print Edwin A. Stevens Hall
A free, printable model of Edwin A. Stevens Hall and the lawn and streets around it, generated from real map data in your browser.
-
North
-
East
-
South
-
West
- On a 160 mm print
- 9 mm
- Scale
- 1:3,750
9 mm tall on a 160 mm print
Make this print opens the generator on a 600 m square around the landmark. Buildings print at close to true scale, so the landmark grows with the print size.
- Slender central spire
The central tower ends in a thin pointed spire. Print slowly with good cooling. Print friendly adapts it to the scale; Full detail keeps it on larger prints.
- Roofs with small dormers
Sloped roofs with rows of dormers and chimneys run across the wings. A 0.12 mm layer height keeps these small shapes crisp.
- One piece with the ground
Edwin A. Stevens Hall is joined to the ground in the exported file, and the four-side check found no floating parts, so nothing needs gluing.
- Pick the detail for your nozzle
In the Buildings settings, set Landmark detail to Print friendly to adapt thin parts and small details to the print scale. Full detail keeps every modeled feature, for larger prints or a finer nozzle.
- Colors
Buildings, roads, water and ground arrive as separate filament slots in the 3MF. Edwin A. Stevens Hall takes the building color.
- File format
You get a 3MF for Bambu Studio, OrcaSlicer or PrusaSlicer. Any of them can save it as STL if you need one.
About Edwin A. Stevens Hall
Edwin A. Stevens Hall is in Hoboken, Hudson County, New Jersey. Richard Upjohn designed it and it was built in 1870. It is named after Edwin Augustus Stevens, and it served as the main building of the Stevens Institute of Technology.
The hall contains the DeBaun Auditorium, described as renowned and more than 100 years old. The building also houses the engineering and science school named for Charles V. Schaefer, Jr. The National Register of Historic Places added it on February 4, 1994.
About this model
Edwin A. Stevens Hall is one of more than 4,300 landmark models in Mini Skyline. They are made with AI, and each one is checked from four sides in its real surroundings before release. Everything around it is built from OpenStreetMap and Overture map data. If you would rather print the shape from map data, turn off Landmark models in the Buildings settings.
Same skyline





